​I specialise in realtime VFX for the gaming industry, I have been working as a VFX Artist since 2005, and I have been a VFX Lead since 2008. I have led VFX teams on projects such as Silent Hill: Shattered Memories, and Assassin's Creed: Chronicles. Not only have I exstensive experience with hands on VFX artwork, I am well versed in scheduling, organising workflows and engine limitations, its been my job over the years to get to know all the other disciplines, as VFX art generally touches every other discipline in a studio, I work extremely well in, or leading a team.

I have become very good at solving technical issues within an engine, helping towards maintaining a good framerate, whislt achieving a very high standard in VFX. I can also turn my hand to virtually any art style, Assassin's Creed is a prime example of this, I had to come up with, and execute, three completely different art styles, whislt keeping a similar VFX langauge across all three chapters. It was also my job to compose, construct, and visaully design the back drops for each Chapter in Asassin's Creed Chronicles.

I have gained years experience working with the unreal engine, I have almost exclusively worked with Unreal for the last 5 years, so I consider myself extremely adept with this engine. I also use Maya, Photoshop on a daily basis, but recently I worked with the new LymberYard engine and Unity.





  • Assassin's Creed Chornicles: China/India/Russia

  • Shadow Of The Beast (PS4)

  • Dead Nation (PS4 Version)

  • Legacy Of Kain Unfinished Project (Xbox360,PS3)

  • Gormiti (DS)

  • Silent Hill Shattered Memories (Wii)

  • Overlord Dark Legend (Wii)

  • Silent Hill Origins (PS2, PSP)

  • GhostRider (PS2, PSP)

Game Engines:


  • Unreal

  • Unity​

  • LumberYard

  • RenderWare






  • Maya

  • PDI for Maya

  • Bifrost

  • Photoshop

  • Perforce P4V/P4Win

  • 3DSMax (Although Ive not used this in a while)