​I specialise in realtime VFX for the gaming industry, I have been working as a VFX Artist since 2005, and I have been a VFX Lead since 2008. Since 2019 I became an Art Director and head of VFX at nDreams where I stayed until August 2021 where I left ot persue YouTube full time creating my own Cinematics using Unreal Engine 4 and 5. I have led VFX teams on projects such as Silent Hill: Shattered Memories, Phantom: Covert Ops, FarCry VR, Fracked and Assassin's Creed: Chronicles. Not only have I exstensive experience with hands on technicalities of real time VFX, I am well versed in scheduling, organising workflows and engine limitations, its been my job over the years to get to know all the other disciplines, as VFX generally touches every other discipline in a studio, I work extremely well in, or leading a team, and this has shown in my recent years as an AD.

I have become very good at solving technical issues within an engine, helping towards maintaining a good framerate, whislt achieving a very high standard in VFX. I can also turn my hand to many art styles, Assassin's Creed is a prime example of this, I had to come up with, and execute, three completely different art styles, whislt keeping a similar VFX langauge across all three chapters. It was also my job to compose, construct, and visaully design the back drops for each Chapter in Asassin's Creed Chronicles.

I have gained years experience working with the unreal engine, I have almost exclusively worked with Unreal most of my career, so I consider myself extremely adept with this engine. I also use Maya, Photoshop on a daily basis, I have worked breifly with 3DSmax, Embergen, Marvelous Designer, Houdini, the LymberYard engine and Unity.





  • Unannounced VR title (Quest 2)

  • Fracked VR (Sony Playstation VR)

  • FarCry VR: Dive Into Insanity (LBE, Zero Latency Product)

  • Phantom: Cover Ops (Meta Rift and Quest)

  • Assassin's Creed Chornicles: China/India/Russia

  • Shadow Of The Beast (PS4)

  • Dead Nation (PS4 Version)

  • Legacy Of Kain Unfinished Project (Xbox360,PS3)

  • Gormiti (DS)

  • Silent Hill Shattered Memories (Wii)

  • Overlord Dark Legend (Wii)

  • Silent Hill Origins (PS2, PSP)

  • GhostRider (PS2, PSP)

Game Engines:


  • Unreal

  • Unity​

  • LumberYard

  • RenderWare


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  • Maya

  • PDI for Maya

  • Bifrost

  • Photoshop

  • Perforce P4V/P4Win

  • 3DSMax (Although Ive not used this in a while)

  • Some Houdini (I would class myself as inexperienced, but I have used it)

  • Marvelous Designer (used for some Alembic simulations within in Unreal Engine)

  • Trello (breifly)

  • JIRA